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Terminology:

ChunkUnit [CU]: 1/25th of a chunk which is about 3 meters

Prop: An interactible object that can perform tasks

Feature: A prop that is programmatically spawned by the world generator

Lootbox: A propthat can generates some sort of loot inside of it for the player to take


Most recent YouTube video:

https://youtu.be/55RbCwAdkek?si=rjTcQs6Wkd-8aoqB

Systems:

World:

World Generation [REFACTOR PLAN]

Prop systems

Feature systems [REWORK PLAN]

Ambience system [REWORK PLAN]

Loot & Lootbox System [REFACTOR PLAN]

World Interactions

Mold

Restrooms

Biome generation [REFACTOR PLAN]

Blackouts and Whiteouts [IMPLEMENTED]

Player:

Health/Effect/Disease system [REWORK PLAN]

Backrooms Journal [REFACTOR PLAN]

Inventory system [IMPLEMENTED]

Combat

Skill system

Fatigue and sleep system [IMPLEMENTED]

Equipment & Wearing system

Crafting system

Movement & Parkour [IMPLEMENTED|]

Factions system [IMPLEMENTED]

Universal Entity Behavior

OLD SYSTEMS:

Level generation [NEEDS MAJOR REWORK]

Ambience system [NEEDS MAJOR REWORK]

Lootbox system [NEEDS REFACTORING]

Inventory system [OLD] [NEEDS FULL REFACTOR]

Skill/Gym system [NEEDS REFACTOR]

Beings [NEEDS REFACTOR]

Databases:

All Biomes

All Zones

All Molds

All Items

All Skills

All Effects

All Diseases

All Medicine

The Lost

The Lost (old)

Changelogs

Links:

Links to social media & stuff:

https://discord.com/widget?id=864505665408991282&theme=dark

MateussDev

Secondary systems:

Level Design and Art Style

Progression

The Backrooms Journal [OLD]

Saving System

Challenge mode

Progression

Outpost system

Ecosystem/Procedural story

Setting & World lore

Entity abilities

Health system [OLD]

Subtleties (Implement during polishing phases)

Sound visualisation

Misc actions

Faction specific systems:

Map system

Crafting [OLD]

Backrooms sense & Totems

Totem Carving

Other:

Tasks Tracker