The world must feel alive, no matter if the world is the Backrooms. There must be ways for the player to alter the world and see it react in different ways, which can allow for different plays to be done:

Breaking lights

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In lit up interior biomes, the player can break the lights in a room to make it go dark. This has multiple effects

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Mold & Mold growth

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Mold is an important part of the Backrooms ecosystem. You can take advantage of it!

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Moisture

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Rooms can get damp and moist with various factors. You can use it for your advantage

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Fuseboxes