When in a survival situation you must use everything to stay alive. Good thing that you have rather useful things covering your body at most moments in the backrooms - clothes!

These hands are also made for Combat, not just throwing hands but using anything dangerous as a weapon. These two systems are described here:

Equipment system

The player can equip any valid BaseEquipable item. When the item is equipped it’s displayed in the hands of the player and switches the animation tree to a specified item type (Sword, knife, baseball bat, etc.) And can perform actions when the LMB and RMB are clicked.

There is a sub-class: BaseWeapon which is used specifically for weapons. The LMB action by default swings the weapon and RMB blocks with the weapon (if skill is unlocked)

This framework can also allow for other equipable items, like heavy-duty flashlights that illuminate much more area and blind targets, or spray cans for spraying paint on walls, or even guns

Currently on a poll on which system to implement. Describing all three:

Toolbar:

The player manually places items into a toolbar and cycle through them. There are 4 slots

Wearable clothing system

The player can wear clothes for benefits:

Clothing can be worn on: torso inner (shirts, tshirts), torso outer (jackets, armor), legs (pants), feet (socks), boots (sneakers, boots)