Tutorial

First, the player appears in a tutorial chunk in some basement-like area. They learn the basics like moving and looking around and start moving through a corridor into the next room. The next room has a journal and a flashlight. A prompt appears "Press J to start journalling". Pressing J opens up the journal and highlights multiple things in the room that the player hasn’t paid attention to (the lamp, a mold patch in the corner, a hole in the wall. This incentivises curiosity - why is this highlighted? I should take a look at it

As they look at these they interact with the journal - they take notes on the hole in the wall, unlocking the structure of the walls in the YellowSpace biome. As they journal a bit they see a counter below their crosshair that shows how many pages are left in the journal (127/128), which tells that there will be resource gathering in place

If they look around they may find some goodies like 1 morsel and a bottle of water (the bottle itself being more useful), but being optional. This teaches items, scavenging and looking around.

After that they move to the next room which has three break in case of emergency boxes. In each is an item of a corresponding faction, visible through the glass (Map, Carving knife with a totem base and a stack of blueprint paper). On the floor is a one-time-use hammer - they can only open one of these boxes. The player may choose to ignore these items and move forward. When they break a box the hammer also breaks, locking out the player from the other items. [In the late game with enough research they can unlock the other mechanics]

As they open the fire-exit door and move up the stairs they open to the YellowSpace. The door has handles only on one side, preventing entrance back to the tutorial area - this is the tutorial

First phase

Now that the player has the tools they have to learn to use them properly. First things first is to find a source of water, which there are multiple:

To get food the player must work a bit harder:

The player needs basic tools to survive the Backrooms. These are the easiest ones to get and the goals for this first phase