Overview:

The movement in Noclipped is designed to be dynamic and fast-paced. Many encounters in Noclipped with enemies and entities will have 2 options: fight or flight. Movement should feel good for both running away from danger, as well as engaging into combat.

The fast movement allows for the player to quickly run away from danger, and the parkour mechanics allow them to traverse difficult terrain and get a bigger advantage over their enemies (Eg: Climb a taller ledge and attack from above, or buy some time while the enemy is climbing up).

The fast movement also allows the player to dodge attacks and quickly move into and away from danger.

Inner workings:

Stamina

Mechanics