NOTE: Collaboration with ARPWIRE (aka @strangely.familiar.images on instagram) has been achieved, expanding majorly the possible library of textures
The game will receive an improved and refurbished artstyle, trying to replicate the aesthetic of liminal space images in multiple ways:
The chunk generally must have straight forward architecture, with hallways, wide open spaces.
Sometimes there may be staircases leading to an upper floor. This upper floor cannot connect to other chunks and its maximum size is equal to the chunk size
Windows that are present should have a fake parallax effect, showing an unnatural sky color with no clouds or very contrasting clouds. These windows should turn off completely during blackouts
After the general layout has been created additional details shall be added - columns, support beams, overhangs, piping and etc. Signs, exit labels, furniture, decals
If there is an upper floor, then there should be a clear way to access it, as well as multiple ways to access it